Math Quest

October 5, 2016 0

Team Size: 5
Engine: Unity
Development Time: 2 months
Key Features: Battle System

Fantasy-esque role-playing game where first, second, and third graders can explore a fantasy medieval setting and vanquish monsters through basic arithmetic math battles. My role on the four-person, one-month long project was to design the world layout and battle system in the Unity 3D game engine using C# scripts. The main concept for the battle system was that the player would select two actions whose power levels added up to the health of the enemy. An over-calculation would result in a “miss” while an under-calculation led to the enemy attacking the player. Take a look at my GitHub repository for source code and QA testing with children.