Spaghetti Junction

October 6, 2016 0

Team Size: 5
Engine: Unity
Development Time: 3 months
Key Features: Pathing and UI

A traffic simulation game where the player can create their own cities, street layouts, and traffic light systems and evaluate how their choices impact the flow of traffic in their metropolis. Built with the Unity3D game engine, Spaghetti Junction was created by a five-person team– three artists and two programmers (including me). I primarily focused on the algorithm for cars to go from one city/neighborhood node to another via streets. Additionally, I worked on the title menu and in-game user interface with a custom time control system.