Chromaslice

Team Size: 20 Engine: Unity Development Time: 8 months Key Features: AI and Gameplay Systems The game was developed by a group of twenty students for a video game development club at Arizona State University. We called ourselves 25% Games. This was the trailer advertising our playtesting/demo event at Arizona State University. We had a turnout of about sixty students…
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May 19, 2018 0

Twisted Sails

Team Size: 20 Engine: Unity Development Time: 8 months Key Features: Online Multiplayer and Gameplay Systems We just publicly released our game on Steam, which will be available on March 24, 2018. Check it out HERE! I was in charge of publishing and uploading the game to Steam as well as currently in the process of…
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May 10, 2017 0

System Dot

An educational game designed for high school students. The player solves computational puzzles by exploring a “hackable” world where objects can have their behavior observed or modified through their internal source code.


October 9, 2016 0

Spaghetti Junction

Team Size: 5 Engine: Unity Development Time: 3 months Key Features: Pathing and UI A traffic simulation game where the player can create their own cities, street layouts, and traffic light systems and evaluate how their choices impact the flow of traffic in their metropolis. Built with the Unity3D game engine, Spaghetti Junction was created…
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October 6, 2016 0

Math Quest

Team Size: 5 Engine: Unity Development Time: 2 months Key Features: Battle System Fantasy-esque role-playing game where first, second, and third graders can explore a fantasy medieval setting and vanquish monsters through basic arithmetic math battles. My role on the four-person, one-month long project was to design the world layout and battle system in the Unity 3D game…
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October 5, 2016 0

Microcosm

Team Size: 1 Engine: MonoGame/XNA Development Time: 1 month Key Features: Game Engine Development In under two months using the XNA and MonoGame framework, I built a functioning 3D game engine from scratch in C#. The game engine has working 3D physics, a quick 3D rendering system, and a user interface layer for simple UI elements like…
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October 4, 2016 0